DeckCity
Build a deck and build a city to defend your base from waves of enemies.
You have limited energy each turn that can be used to play cards, which either let you place buildings or have various effects. Each turn will expand your influence radius, which lets you build further, but also spawns in more enemies.
Changelog:
10th March 2022: Improved performance and fixed GameOver screen bug
26th February 2023: Added upgrades to buildings, made rift enhancements stronger, re-balanced a few things, somehow got audio working, and squashed at least two bugs.
27th June 2023:
-Added Creative Difficulty
-Added Fields, which spread and generate Gold
-Added Ninjas, who have a dash and invisibility potions
-Buffed Spikes
-Buffed Mine capacity and Coffers capacity
-Increased Ramping speed to balance the Fields and capacity Buffs
-Different Enemies now have different targeting preferences
-QoL improvements
-Probably some things I've forgotten
28th June 2023:
-Added Shacks and Barracks, which produce friendly units to defend your base
-Improved keyboard controls
-Most enemies avoid attacking fields now
29th June 2023:
-QoL changes and bug fixes
-Added bombs
2024:
Adding proof-of-concept art to the game's page.
Credit: https://www.fiverr.com/luxxxass, DALL-E (inb4 it isn't real art)
Status | Released |
Platforms | HTML5 |
Release date | Mar 18, 2024 |
Rating | Rated 4.3 out of 5 stars (3 total ratings) |
Authors | hycap, kam021m |
Genre | Strategy |
Made with | libGDX |
Tags | City Builder, communism, Deck Building, Doom, jane-street, logarithmic-growth, mf, ocaml, Tower Defense, Turn-based |
Code license | Unlicense |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse |
Accessibility | Interactive tutorial |
Development log
- SEO my gameFeb 18, 2024
- Update ComingJun 26, 2023